


If Microsoft had wanted to back-port DX12 to Windows 7, you would have thought they’d have done it before Windows 7 entered its long-term servicing state. Today’s announcement is a pretty big surprise on a number of levels. But, Microsoft made the decision long ago to only support DirectX 12 on Windows 10, with its WDDM 2.0 driver stack.

There’s many advantages to using this API over traditional DX11, especially for threading and draw calls. This was a response to single-threaded CPU performance plateauing, making complex graphical workloads increasingly CPU-bounded. Where do we even begin?įor some background, Microsoft’s latest DirectX API was created to remove some of the CPU bottlenecks for gaming by allowing for developers to use low-level programming conventions to shift some of the pressure points away from the CPU. In a far less fictional event, Microsoft has posted an update on their DirectX Blog announcing that they’ve brought a form of DirectX 12 to Windows 7, via official support for the latest DX12 version of World of Warcraft on Windows 7. Sometimes things happen that are unexpected – just ask Ned Stark.
